Add ( "Think", "HELL", function () local color = HSVToColor ( RealTime () * 70 % 360, 1, 1 ) Entity ( 1 ): SetPlayerColor ( Vector ( color. If you want the rainbow effect for testing type in console Here's a before and after (the model has two hair textures so the behind is not gray)Īnd you should be done with that texture. Open the TGA with Photoshop and make the texture be white/gray (I use Layer > New Adjustment Layer > Black and White)įinally save the texture as a TGA and use VTFEdit to import the texture, when importing, keep in mind that some textures don't need alpha, like this one, and should be imported as DXT1 to save on file size. Open the VTF and go to File > Export > save as a. Here's the fun part, you'll have to identify which texture is what on the model, so open every single VTF file until you find something that you want to be colorable.ĭepending on the texture you'll want the entire texture to be colorable or only some parts:įor this part I will be using the example's hair.vtf because it's all hair I recommend unsubscribing to the old model while you edit the new one, so that you notice if there's a missing texture (because it's using the old addon's texture path) This is necessary because otherwise the model will have missing textures or use the old textures. Some paths use "\" and others "/" so watch out for that. vmt file to use the new CDMaterials, I recommend using Notepad++ and using the Replace in Files. AddValidHands ( "Tda Akita Neru (v2) Colorable", "models/neru_classic_colorable/neru_classic_arms.mdl", 0, "00000000" )įirst find the materials for the model and move them to where you specified $CDMaterials to be.Īfterwards modify every single. AddValidModel ( "Tda Akita Neru (v2) Colorable", "models/neru_classic_colorable/neru_classic.mdl" ) Use the following lines of text and replace the values with your model (don't use the hands line if your model doesn't have custom hands) ![]() Then create a new file names model_name_a (replacing model_name with your model's name). This is easy, simply go to addon_folder/lua/autorun and delete the lua file that's there. $ModelName "captainbigbutt/vocaloid/c_arms/neru_classic.mdl" -> "$ModelName "neru_classic_colorable\neru_classic_arms.mdl" This is how the viewmodel of the example ends up looking: If the model uses custom viewmodel hands you'll have to do the same steps above but with the hands. mdl file manually, afterwards just move the files where they should be according to the paths you changed If Crowbar still refuses to compile the model, you can use Notepad++ and download the HEX-Editor plugin and use that to change the paths of the. If Crowbar refuses to compile the model simply grab the error it spews and google it. $CDMaterials "models\captainbigbutt\vocaloid\neru_classic\"-> $CDMaterials "models\neru_classic_colorable\"Īfterwards simply recompile the model and move it to the model's addon folder. $ModelName "captainbigbutt\vocaloid\neru_classic.mdl" -> $ModelName "neru_classic_colorable\neru_classic.mdl" This is how the example model ends up looking: qc file and change $ModelName and $CDMaterials to something unique, examples below gma simply drag and drop it on garrysmod/bin/gmad.exe and you'll get a folderĪfter decompiling the addon put it on your addon's folders. gma file on the steam's workshop location Otherwise addons that you subscribed to will be on the addons folder or you'll have to hunt down the. I heavily recommend that you use gmpublisher to download and upload addons: Crowbar (to decompile and recompile models) Notepad++ (or any text editor that isn't Window's notepad) Photoshop (because we need to edit alpha channels of. This post will explain how to turn a non colorable playermodel into a colorable one.Īs an example for this guide I'll be using this model for HNS: GMOD Clone Wars RP Game Master Applicationsįorum Moderator Application Form (CLOSED)Īurora pls don't move this post to the most obscure section nobody will ever fucking read k thx. ![]() Mature content Red Sonja - Model Release Undyingbroccoli 45 11 Sonic Werehogs Pack #1 (Download in desc) ThHyperCombine12 225 10 KabalMystic Mega Pack #1 (Download in desc) ThHyperCombine12 323 30 Patricia and the Hooligans (Download in desc) ThHyperCombine12 157 3 The Kongs by KabalMystic (Download in desc) ThHyperCombine12 166 13 KM Bowsette and Boosette (Download in desc) ThHyperCombine12 255 10 Stella by AeridicCore (Download in desc) ThHyperCombine12 141 17 Amy and Sally by Warfaremachine (Download in desc) ThHyperCombine12 152 22 Officer Flint by warfaremachine (Download in desc) ThHyperCombine12 185 16 Egg'Armor Eggman-Nega2013 76 5 SCP-079's model, remake by me.CSGO Zombie Escape Map Tester Application
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